Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 9. Finishing Your Sloop

In the previous chapter, you learned many advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then copied some of the geometry of the hull to build a cabin that fits precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the Loop Cut tool, Edge Loops, and Edge Rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using spin tools and DupliVerts.

In this chapter, the sloop is going to come together and look great:

  • You'll add the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's wheel that you made

  • You'll discover how to use text by creating a name for your sloop

  • You'll learn to add, delete, and edit text

  • You'll use the choice of font, letter spacing, Bézier curves, extrusion, skewing, beveling, and materials to make it look sharp...