Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You've learned a lot in this chapter by building ColourSmash. By now, you should be familiar with the structure and relationship of the cc.Scene and cc.Layer. This same structure will be used in the forthcoming projects, both in Cocos2d-html5 and Cocos2d-x.

We also made extensive use of a wide variety of actions, thereby understanding how powerful they make the Cocos2d-x engine. You have also understood the importance of easing while using actions. You learned how to register touches and how to run simple schedulers. There is still a lot to learn and a lot more fun ahead.

Our next game is similar to an extremely famous game that took the world by storm. You're surely in for a treat!