Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Cross-platform Building

In the previous chapters, you learned how to leverage the power and versatility of Cocos2d-x to create an array of games. However, one of the reasons Cocos2d-x became so famous and versatile—aside from the fact that it is fast, powerful, and open source—is the fact that it is cross-platform. In this chapter, we'll leverage this awesome aspect of Cocos2d-x to build one of our games on Android and Windows Phone 8!

In this chapter, you'll learn about the following topics:

  • Setting up the environment for Android

  • Building one of our existing games on Android

  • Setting up the environment for Windows Phone 8

  • Building one of our existing games on Windows Phone 8