In the previous chapters, you learned how to leverage the power and versatility of Cocos2d-x to create an array of games. However, one of the reasons Cocos2d-x became so famous and versatile—aside from the fact that it is fast, powerful, and open source—is the fact that it is cross-platform. In this chapter, we'll leverage this awesome aspect of Cocos2d-x to build one of our games on Android and Windows Phone 8!
In this chapter, you'll learn about the following topics:
Setting up the environment for Android
Building one of our existing games on Android
Setting up the environment for Windows Phone 8
Building one of our existing games on Windows Phone 8