In our fourth game, we head back to the drawing board quite literally. We will create each element of the game using primitive drawing. Though that may seem a bit cumbersome to accomplish, Cocos2d-x makes it simple. Finally, we will add tilt controls to make this game even cooler!
In this chapter, you'll learn:
How to use and extend the
CCDrawNode
classHow to implement tilt controls
How to add time-based difficulty progression