Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Back to the Drawing Board

In our fourth game, we head back to the drawing board quite literally. We will create each element of the game using primitive drawing. Though that may seem a bit cumbersome to accomplish, Cocos2d-x makes it simple. Finally, we will add tilt controls to make this game even cooler!

In this chapter, you'll learn:

  • How to use and extend the CCDrawNode class

  • How to implement tilt controls

  • How to add time-based difficulty progression