Book Image

Cocos2d-X Game Development Blueprints

By : Karan Sequeira
Book Image

Cocos2d-X Game Development Blueprints

By: Karan Sequeira

Overview of this book

Table of Contents (17 chapters)
Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Box2D Meets RUBE

In this chapter, we will use Box2D to create yet another physics game. This time, we will make use of an amazing physics editor that goes by the name Really Useful Box2D Editor, more commonly referred to as RUBE. After you've read through this chapter, you will see why the creator of RUBE named it that way!

In this chapter, you'll learn:

  • How to create a complete physics world using RUBE

  • How to add level design parameters into a physics level using RUBE

  • How to use Box2D's PostSolve function

  • How to implement explosions in Box2D