In this chapter, we will use Box2D to create yet another physics game. This time, we will make use of an amazing physics editor that goes by the name Really Useful Box2D Editor, more commonly referred to as RUBE. After you've read through this chapter, you will see why the creator of RUBE named it that way!
In this chapter, you'll learn:
How to create a complete physics world using RUBE
How to add level design parameters into a physics level using RUBE
How to use Box2D's
PostSolve
functionHow to implement explosions in Box2D