The ninth chapter of this book brings us to the last game that we will develop. What better way to wind up the saga if not with an epic battle between good and evil? In this chapter, we will build a tower defense game. Personally, I really enjoy playing such games and have burned endless hours on them!
In this chapter, you'll learn:
How to design scalable tower and enemy architecture
How to implement basic gestures to spawn towers
How to control the speed of actions and scheduler to speed-up gameplay