Polishing is what a game needs; however, nobody can exactly define what it means. If we try to simplify it, polishing means making the game better. It can mean adding better music and sound effects, adding visual effects, and making the game play more interesting and the game more stable and optimized. We will not polish our game completely, because we won't discuss polishing the game play itself. That is a topic for another book. However, we will discuss where we can polish our game with respect to audiovisuals and learn how to achieve it.

Learning AndEngine
By :

Learning AndEngine
By:
Overview of this book
AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.
This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.
Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.
By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Setting Up an AndEngine Project
Game Concept and Assets
From Assets to Entities
HUD and Text Display
Basic Interactions
Detecting Collisions and Reacting to Events
Advanced Physics
Adding a Menu and Splash Scene
Polishing the Game
Testing, Publishing, and What's Next
Index
Customer Reviews