Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Testing on multiple devices

It is necessary to test the game on as many different devices as possible. The game might look and feel very different on tablets and phones and even on two similar phones. Moreover, some phones define their own ways of handling the application life cycle, especially pausing and resuming. Testing on a few major brands and popular devices is always recommended.

Using an emulator

Testing on different devices is not always an option for many reasons. In that case, we should test at least a few different resolutions in an emulator. An emulator can never substitute testing on a real device. It is missing many features of phones and tablets and, of course, even the implemented functionality is just an emulation.

To run the game on an emulator, first start the Android Virtual Device Manager from Eclipse. The option is located in the main button bar and in the Window menu.

In the current version of the SDK, we have two options: creating a new device or cloning an emulation...