Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Getting in touch with the community

During the making of a game, we often get stuck. Fortunately, AndEngine has an active community that can help us resolve our problems. From a long-term view, it's also beneficial to give back to the community. One of the easiest ways is to give feedback on other developers' games. Creating a circle of friends in the community is always beneficial later on when you need to test your game with other people.


The community forums are located at There are also many sites with AndEngine tutorials. The best known is Mathew's tutorial website, which can be found at You can also visit my website for more tutorials at

We can find more help in other game development communities that aren't directly associated with AndEngine. For example, is a good website for asking questions about programming.