Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Publishing the game to the Google Play store


There are many Android stores available and distributing your game yourself is an option too, but the biggest and most popular store is still the Google Play store and therefore, every developer should use it.

Tip

The official documentation for developers contains a handy Get started guide and is available at https://support.google.com/googleplay/android-developer/.

Publishing to the beta stage first

Setting up a Google Play store alpha and beta test is not directly related to AndEngine, but every Android developer should know about this great option to test games and apps directly in the store.

Moreover, the publishing process in the alpha and beta stage is the same as in the production stage, making it easy to try the whole life cycle first. The alpha and beta versions are basically the same. However, the store allows us to maintain three different versions and make them available to different people at the same time. The alpha and beta stages allow...