Even if we create a great game, it might never be discovered. Marketing a game may take serious effort and should not be underestimated. Most people discover games by searching the Google Play store and, therefore, using the right keywords in the description is very important. However, the Google Play store search option shows games with a lot of downloads higher in the results and because of that, we need to get some initial momentum going and get as many installs as possible. Social networks and game developer communities are probably the best free options and there are of course always paid advertisements.
Overview of this book
AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
About the Author
About the Reviewers
Setting Up an AndEngine Project
Game Concept and Assets
HUD and Text Display
Detecting Collisions and Reacting to Events
Adding a Menu and Splash Scene
Polishing the Game
Testing, Publishing, and What's Next