Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers


This chapter dealt with physics in AndEngine. Now, we know that AndEngine is using a port of a popular two-dimensional physics engine called Box2D. Basic terms such as force, impulse, velocity, fixture, restitution, friction, and density were explained. We learned the differences between bodies, their properties, and how the properties influence the final simulation.

In the second part, we added the engine to the game and implemented a way to control the character using tilt and physics. Multiple ways were discussed with their advantages and drawbacks.

In the next chapter, we will add enemies and work with collisions and game events. We will learn how to manipulate the physics bodies and add and remove platforms dynamically. We are also going to add enemies, and to make the game more interactive, we will add sounds to the collisions.