Book Image

Cocos2d Game Development Blueprints

By : Jorge Jordán
Book Image

Cocos2d Game Development Blueprints

By: Jorge Jordán

Overview of this book

Table of Contents (15 chapters)
Cocos2d Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating your first animation


Now that we have a way to load a large amount of images efficiently, we can go further using these images to animate our sprites.

An animation is the simulation of a movement by displaying sequences of static images that will make our brain think that it's looking at a smooth motion.

If you think about it, we already have the knowledge and the tools to create them because for this purpose, we need a sequence of static images that will be displayed in a loop that could be endless or not.

To begin, we need to import the CCAnimation class, so add the following code to the imports section in GameScene.h:

#import "CCAnimation.h"

Now let's declare a constant for the number of frames that will take part in the animation by adding the following lines to GameScene.m after the import section:

// Number of walk animation frames
const int NUM_WALK_FRAMES = 6;

This doesn't need an explanation, as it's just a constant declaration. Now add the following lines at the end of the init...