Book Image

Learning Cocos2d-x Game Development

By : Siddharth Shekar
Book Image

Learning Cocos2d-x Game Development

By: Siddharth Shekar

Overview of this book

Table of Contents (19 chapters)
Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

TexturePacker


To create a spritesheet animation, you will have to initially create individual frames in Photoshop, Illustrator, GIMP or any other image editing software. I have already made it and have each of the images for the individual frames ready.

Next, you will have to use a software to create spritesheets from images. TexturePacker is a very popular software that is used by industry professionals to create spritesheets. You can download it from https://www.codeandweb.com/. These are the same guys who made PhysicsEditor, which we used to make shapes for Box2D.

You can use the trial version of this software. While downloading, choose the version that is compatible with your operating system. Fortunately, TexturePacker is available for all the major operating systems, including Linux. Refer to the following screenshot to check out the steps to use TexturePacker:

Once you have downloaded TexturePacker, you have three options: you can click to try the full version for a week, or you can...