Book Image

Unity Virtual Reality Projects

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects

By: Jonathan Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (18 chapters)
Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
11
What's Next?
Index

Setting up a simple scene


Let's jump right in and make our own multiplayer demo project.

For instructional purposes, we'll start out with a very simple scene with a standard first-person camera to get the networking implemented. Then, we'll adapt it to VR.

Creating a scene environment

To get set up, we will make a new scene with a ground plane and a cube, then we'll create a basic first-person character.

Create a new scene by navigating to File | New Scene. Then, File | Save Scene As... and name the scene MultiPlayer.

Create a new plane by navigating to GameObject | 3D Object | Plane, rename it GroundPlane, and reset its Transform using the Transform component's gear icon | Reset. Make the plane bigger by setting Scale to (10, 1, 10). Perform the following steps:

  1. Make GroundPlane easier on the eyes with a gray material. Navigate to Assets | Create | Material, name it Gray, click on its Albedo color chip, and select a neutral gray, such as RGB (150, 150, 150). Drag the Gray material onto GroundPlane...