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  • Book Overview & Buying Cocos2d Game Development Essentials
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Cocos2d Game Development Essentials

Cocos2d Game Development Essentials - Second Edition

By : Ben Trengrove
4.5 (2)
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Cocos2d Game Development Essentials

Cocos2d Game Development Essentials

4.5 (2)
By: Ben Trengrove

Overview of this book

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Table of Contents (8 chapters)
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Chapter 6. Physics Engines

These days, most games will use some form of physics in their game play. Be it just to detect collision between objects or to create a more realistic feel to movements within a game. Physics engines can add a great deal of polish to a game without a large amount of effort, and as such it is an important skill to have. Physics takes your game to the next level.

You have already had some exposure to basic physics in the previous chapters. Physics was used to detect collisions in the Flappy Bird-style game and was also used to make your bird move up and down through the scene. There is so much more that can be done with physics and you will learn some of it in this chapter.

This chapter covers the following topics:

  • Different physics engine techniques
  • Build a simple app that allows you to fire a catapult at a stack of objects
  • See how these objects will fall down

It will be similar to how Angry Birds works.

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Tech Concepts
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