Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Inventory GUIs

In this chapter, we will cover the following topics:

  • Creating a simple 2D mini-game – SpaceGirl

  • Displaying single object pickups with carrying and not-carrying text

  • Displaying single object pickups with carrying and not-carrying icons

  • Displaying multiple pickups of the same object with text totals

  • Displaying multiple pickups of the same object with multiple status icons

  • Revealing icons for multiple object pickups by changing the size of a tiled image

  • Displaying multiple pickups of different objects as a list of text via a dynamic List<> of PickUp objects

  • Displaying multiple pickups of different objects as text totals via a dynamic Dictionary<> of PickUp objects and "enum" pickup types

  • Generalizing multiple icon displays using UI Grid Layout Groups (with scrollbars!)