In this chapter, we have learned what components are and how we can use them to define a Blueprint Actor. We also learned about Blueprint nodes and how you can create them. From what you have learned in this chapter, you can take it even further by:
Spawning this actor when overlapping a trigger volume placed in the level
Playing a particle and sound effect when spawning this Blueprint
Applying damage to a player if the player is in a certain radius
In the next chapter, we will use Matinee to create a cut scene.