Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Cascade particle editor


To access cascade particle editor, you need to create a Particle System in Content Browser by right-clicking on the Content Browser and selecting Particle System. When you select it, a new Particle System will be created and it prompts you to rename it. Give it a name and double-click on it to open cascade particle editor.

Once you open it you will see a window like this:

Cascade Editor User Interface

Cascade particle editor consists of five primary areas and they are:

  • Toolbar: This contains visualization and navigation tools

  • Viewport: This shows the current particle system

  • Details: This lets you edit the current particle system, emitter, or modules

  • Emitters: These are the actual particle emitters and contain modules that are associated with the emitter

  • Curve Editor: This is the editor that lets you modify properties in either relative or absolute time

Toolbar

Toolbar contains various buttons. Let's take a quick look at them:

  • Save: This saves the particle system

  • Find...