Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a simple particle system


To create a particle system:

  1. Right-click on Content Browser.

  2. Select Particle from the resulting context menu.

  3. A new particle system asset will be created in Content Browser and prompts you to rename it.

  4. For this example, let's call it MyExampleParticleSystem.

  5. Now, double-click on it to open the Particle editor.

By default, Unreal creates a default emitter for you to work with. This emitter contains six modules, and they are:

  • Required: This contains all the properties required by the emitter, such as the material used to render, how long the emitter should run before looping, can this emitter loop, and so on. You cannot delete this module.

  • Spawn: This module contains the properties that determine how the particles are spawned. For example, how many particles to spawn per second. You cannot delete this module.

  • Lifetime: This is the lifetime of the spawned particles.

  • Initial Size: This sets the initial size of particles when spawning. To modify the size after spawning...