In this chapter, we discussed how to create a logo animation by spawning and moving actors, a main menu with working buttons, and a quick introduction to animation with moving actors, particles, conversations, and we had our first look at GameSalad's powerful tables. Don't worry though, we are going to look into them a little deeper further into this book. We also set up a few attributes that we will use further along in the book, such as the one for saving the levels.
Are you getting excited to continue? I know I am! Let's dive in deeper in the next chapter.