Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Custom packages


During the course of this book, we will use custom packages, since we don't have time to create all the graphics on our own.

For our first game, we are going to use a package from http://kenney.nl, which is a website full of interesting graphic packages, and free to use in any project. In particular, you need to download the following package: http://kenney.nl/assets/platformer-art-deluxe.

Once the file has been downloaded, it is compressed, so we will need to open it with a software for decompression.

As you can see, there are many folders containing different expansions of the pack. We only need the basepack folder. We need to copy this folder into the Asset folder in Unity. You can do this by just dragging and dropping it in the Project panel. Finally, we can rename it PlatformerPack, so our project will be better organized.