Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Animating sprites


Creating and using animations for sprites is a bit easier than other parts of the development stage. By using animations and tools to animate our game, we have the ability to breathe some life into it. Let's start by creating a running animation for our player. There are two ways of creating animations in Unity: automatic clip creation and manual clip creation.

Automatic clip creation

This is the recommended method for creating 2D animations. Here, Unity is able to create the entire animation for you with a single click.

If you navigate in the Project Panel to Platformer Pack | Player | p1_walk, you can find an animation sheet as a single file p1_walk.png and a folder of a PNG image for each frame of the animation. We will use the latter. The reason for this is because the single sprite sheet will not work perfectly as it is not optimized for Unity.

In the Project Panel, create a new folder and rename it as Animations. Then, select all the JPG images in Platformer Pack | Player...