Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

The Animator


In order to display an animation on a game object, you will be using both Animator Components and Animator Controllers. These two work hand in hand to control the animation of any animated object that you might have, and are described below:

  • Animator Controller uses a state-machine to manage the animation states and the transitions between one another, almost like a flow chart of animations.

  • Animator Component uses an Animator Controller to define which animation clips to use and applies them on the game object when needed. It also controls the blending and the transitions between them.

Let's start modifying our controller to make it right for our character animations. Click on the Player and then open the Animator window from Window | Animator. We should see something like this:

Although it is automatically generated, this is a state machine. To move around the grid, hold the middle mouse button and drag around.

First, let's understand how all the different kinds of nodes work...