Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

2D physics


Unity's 2D physics engine is very similar to its 3D one. Almost all of the physics components have been integrated into the 2D engine with a slight difference in names (Box Collider 2D, Circle Collider 2D, Rigidbody 2D, and so on...).

It is important to understand that 2D physics components will not interact with 3D physics components if both exist within the same scene. Even though they both share a lot of similarities, 2D physics only occur on the X and Y axis, and rotating an object using physics will only occur on the X axis.

If you wish to change any of the settings of the 2D physics engine, you can find all of its properties by navigating to Edit | Project Settings | Physics 2D.

Rigid bodies

Just like the 3D engine, the Rigidbody2D component controls the physical behavior of any game object it is attached to inside the scene. It also defines its physical properties, such as mass, and how gravity should affect an object.

To begin with rigid bodies, let's add this component to...