Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Getting ready


Let's open up Unity and create a new project, as shown in the following image:

Make sure that the 2D mode is selected, click on Asset packages..., and select 2D, as shown in the following image:

Note

Keep in mind that the Standard Assets need to be downloaded from the Asset Store, as we did in Chapter 1, Sprites.

Press the Done button, and as a result the project is created. In the Project panel, create two new folders named Scripts and Scenes. Inside Scenes save an empty scene and name it Scene1, as shown in the following image:

One last thing to do is to import our assets. As we did in Chapter 1, Stripes, we can use the free assets from the http://kenney.nl website (just remember that we will also need software to decompress). In particular, we need the RPG packs. You can find them at the following link: http://kenney.nl/assets?s=rpg.

Of course, don't forget to import them into Unity before continuing on with the chapter. Furthermore, you can also reorder them, so that they...