Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Dressing up our hero


To make our character more interesting, let's add some items to the player. Drag the following sprites from the Project panel onto the Player object:

  • roguelikeChar_transparent6_0, rename it to Hair and set the Order in Layer variable to 11

  • roguelikeChar_transparent3_0, rename it to Top and set the Order in Layer variable to 12

  • roguelikeChar_transparent2_0, rename it to Bottoms and set the Order in Layer variable to 11

  • roguelikeChar_transparent5_0, rename it to Weapon and set the Order in Layer variable to 13

  • roguelikeChar_transparent4_0, rename it to Shield and set the Order in Layer variable to 14

  • roguelikeChar_transparent7_8, rename it to Helmet and set the Order in Layer variable to 12

Reset the Rect Transform for all of the preceding objects, and as a result, our hero should be cool, as below: