Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Pathfinding


Pathfinding is a fundamental part of making video games. Over the past few years, it has become an even more important part of video games. The main purpose of pathfinding is to navigate a certain game object (AI character) around the scene by finding paths to overcome any obstacle in the way.

There are many algorithms used to compute a proper path, but the most common is the AStar Algorithm (also referred to as A*),  which accomplishes exactly that, with efficiency.

In the following example, you can see a calculated path starting from the green circle, which connects it to the red circle while navigating around the obstacles in the scene. This is mainly what pathfinding is all about: