Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Tower Defense games


In the previous chapters, we worked on both our Platformer game and the RPG. Here, instead, we will see how we can use Unity to create a Tower Defense game.

Usually, in these kinds of games, there is a road along which the players have to place towers. This is in order to stop a horde of terrible enemies that try relentlessly to reach the end of the path to apply some damage to the player.

Creating a Tower Defense game with many levels can be done relatively easily, once all the main logic behind the game has been implemented. In fact, due to the modularity of each component, creating a new map is very easy, and also the re-playability of the game is high, since in every level the player can decide to use different strategies.

In this chapter, we will see how to implement the basic elements, which we will use in further chapters to create our Tower Defense game.

Before jumping into the action, we need to get our assets ready to be used in the game.