Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Setting up the scene and creating the map


The first thing to do is to create the map where the game will take place. This can be easily done by creating a new Sprite by right-clicking on the Hierarchy panel and then selecting 2D Object/Sprite.

Now, we can assign the map in the package to the Sprite variable by dragging and dropping it on the variable. The name of the asset should be map-01. Moreover, we should set all the components of its position to 0, especially the Z-axis, and rename it, Map. Our Inspector should appear like this:

The next step is to set the camera. To do this, we need to select it and then change its Size variable to fit our map. In this case, we can set its value to 22.5. As a result, the whole map is visible by the camera, as in the following image:

Tip

Keep in mind that some of the space could be needed to create the UI, which we will see in the next chapter. However, the position and the size of the camera can be changed later, when we will have a better idea of...