Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Designing the UI


A very important step in game development is to design the UI. This doesn't mean to just create the graphics, but to decide where and how it will appear on the game screen. For instance, take a look at the following design:

As you can see, the design could be great for some games, but it doesn't fit in our game. Because of the map, we should definitely avoid placing some of the components along the path that our enemies will follow.

A much better design is the following:

We will actually implement this one, but feel free to design your UI according to your own game. As you can see, the UI components do not overlap with the path.

Tip

There are some other elements that should be taken into account. For instance, a menu can appear and disappear, like a pop-up menu. This is something that is done to improve the design of our UI. However, these go beyond the scope of this chapter. Therefore, the topics can be referred to in more specific books, such as the one mentioned at the...