Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Creating a lives counter


The first thing to create is a lives counter, in order to keep track of the number of lives of the player. In fact, the goal of the player is to not allow his or her life to reach zero.

What we are going to do here is to create a more stable and flexible framework than the lives counter created in Chapter 4 , Level Design. This is because we need a solution that can be scalable and easily extended if we are planning to create a great Tower Defense game.

Creating and placing the lives counter

Let's start by creating a new image, by right-clicking on the Hierarchy panel and then UI/Image. We should also rename it LivesCounter and assign to the Source Image the health_square image in our package. We may want to press the Set Native Size button and later scale it down to fit the screen. Also, we can make it just a tiny bit transparent, by reducing the alpha channel of the color variable, let's say to 232. Finally, we can drag and drop it in the top-right corner, as shown...