Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Creating an enemy spawner


The next thing to do is to actually spawn enemies against the player. This can be done in many different ways. Here, we are going to see a simple way to do that.

The key concept is that we have a coroutine that gradually spawns enemies.

Tip

If you are not familiar with coroutines, you can check out the following documentation: http://docs.unity3d.com/Manual/Coroutines.html.

Let's get started with opening the EnemyScript and adding a new variable that holds the position where we want to spawn the enemies. Since we want to set this in the Inspector, we need to set it to public:

public Vector3 SpawnPoint; 

Furthermore, we need one more variable, public again, that stores the prefab for the enemy in order to spawn all the enemies:

public GameObject enemyPrefab; 

Also, we need some other variables that we are going to use to set how many enemies the coroutine is going to spawn and how fast:

public int numberOfEnemiesToSpawn = 50; 
public float minSpawnTime =...