Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Practice makes perfect


Now your game is ready! Congratulations!

However, there is always space to improve your skills. Thus, the aim of this section is to give you some directions on how you can improve your game and continue developing your skills.

The first thing that you can do is to extend the game into more than one level. This means creating a new map and loading it when the player wins the current one. Also, you need to redo some of the steps completed in this chapter, such as tweaking the GameManager to adapt it to the map. This includes setting waypoints and the allowed areas again.

In order to add a bit more fun to the game, you can create other kinds of enemies. Actually, the package used in this book has different enemies that you can use. They will use the same EnemyScript we have written, but with different parameters, such as moving faster. Also, remember to change the spawning system to spawn them too, maybe to spawn more than one enemy per time and organize them into waves...