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Book Overview & Buying
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Table Of Contents
Unreal Engine 4 AI Programming Essentials
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Let's open up Unreal Engine 4! We will begin with the first process of creating a new project.
We will use Unreal Engine 4.6.0 throughout this book. The instructions may vary per version. We will present the idea behind our actions as we demonstrate them using Unreal Engine 4; so, hopefully, you will be able to translate the instructions as you see fit.
Here, we will use the Third Person Shooter template, which allows us to easily observe how the character moves in the environment. Perform the following steps:
Go to the New Project window if you aren't there already:

Select the Third Person blueprint project:

Name your project as you see fit; I've named mine ImprovedAI. Then, hit Create Project in the lower-right corner of the window.
Even though we are using the Third Person blueprint template, these techniques can be used on other templates as well. You must adapt what you learn here. That being said, what you start to understand is that these techniques...
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