Book Image

Unreal Engine 4 AI Programming Essentials

By : Jie Feng, Peter Newton
Book Image

Unreal Engine 4 AI Programming Essentials

By: Jie Feng, Peter Newton

Overview of this book

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Table of Contents (16 chapters)
Unreal Engine 4 AI Programming Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Reviewing the current progress


You can wipe the sweat from your forehead; the hard work has yet to begin. So, what have we done so far?

  • We've set up our AI project

  • We've set up our pawn with our new AIController

  • We've sent instructions to our pawn using AIController

We're halfway there. This simple setup allows us to put all our instructions on our AIController, which will possess the pawn we created from the sample content. The AIController is assigned to pawns, which means that multiple pawns can share the same AIController.

As we can see, our AI now runs indefinitely. Perfect! Let's move on to the second section of this chapter!