Book Image

Unreal Engine 4 AI Programming Essentials

By : Jie Feng, Peter Newton
Book Image

Unreal Engine 4 AI Programming Essentials

By: Jie Feng, Peter Newton

Overview of this book

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Table of Contents (16 chapters)
Unreal Engine 4 AI Programming Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

AI Sense


Let's start by bringing up Unreal Engine 4 and open our New Project window. Then, perform the following steps:

  1. First, name our new project AI Sense and hit create project.

    After it finishes loading, we want to start by creating a new AIController that will be responsible for sending our AI the appropriate instructions.

  2. Let's navigate to the Blueprint folder and create a new AIController class, naming it EnemyPatrol.

  3. Now, to assign EnemyPatrol, we need to place a pawn into the world then assign the controller to it.

  4. After placing the pawn, click on the Details tab within the editor. Next, we want to search for AI Controller. By default, it is the parent class AI Controller, but we want this to be EnemyPatrol:

  5. Next, we will create a new PlayerController named PlayerSense.

  6. Then, we need to introduce the AI Perception component to those who we want to be seen by or to see. Let's open the PlayerSense controller first and then add the necessary components.