Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers


You have now taken the first step towards becoming an UE4 Android developer. This chapter was just the tip of the iceberg; there are still plenty of things to cover.

In this introductory chapter, we covered what UE4 is and the features UE4 provides. You also learnt how to download and install UE4. Now you're well versed with the Engine Launcher, its UI, and functionality

All these topics provide a nice segue to our next chapter, where we will be covering the Editor. Before we start using it, it is important that you know and understand what it is, how to navigate through it, and its UI and functionality. The next chapter is dedicated to just that. So, without further ado, let's move on to the next chapter.