Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Building the Game – First Steps

By now, you hopefully have everything set up. You now know enough for us to finally get started with what you are really here for, to make games using UE4. A great feature about UE4 is that it is easy to get into, yet hard to master, since there is so much you can do with this powerful engine. We will start by making the core elements of the game, namely the level, lighting, and materials.

In this chapter, we will cover the following topics:

  • What a project is, different types of projects offered by UE4, loading, and creating new projects

  • Our game's concept, objective, genre, and features

  • Geometry and BSP brushes

  • Importing assets into the Content Browser, and onto the level

  • How to create materials

  • Lighting, its types, implementation, and building lights