Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers


A project is an entity that holds all of the assets, maps, and code that make up your game. Once created, you can create multiple levels, or scenes, within that project. You can create, and purchase your own project files and use them. Mostly, projects that you can purchase come as a theme with assets and levels made according to that theme. For instance, you can download the Sci-Fi Hallway project for free from the Marketplace. This project file contains various objects, materials, and an example level setup of a futuristic hallway.

Creating a new project

When creating a new project, UE4 offers a number of templates that you can choose from, depending upon what type of game you wish to make. Let's look at Unreal Project Browser again to better understand what this means:

In the preceding screenshot, we see there are various types of templates available. These templates are project files that you can create, which contain the framework for the type of game you need to make. For example...