Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Bloques


We have our project setup. We can start making our game. Let's first talk about what the game is.

Concept

The game we are going to make in the guide is Bloques, which is a first person puzzle game designed for Android. The main objective of the game is to solve a series of puzzles in each room to progress to the next. The game we are going to make is going to have four rooms; with each progressive level, the puzzle gets more complex.

Controls

The player controls the character using two virtual joysticks, one for moving and the other for looking. All of the game's interaction, such as picking up objects, opening doors, and so on, will be done via touch.

Creating the project for the game

The first thing we need to do is set up a project. In the Engine Launcher, launch the Editor through the Launch button. The version used to make this game is 4.7.6. After the Unreal Project Browser has opened, open the New Project panel and follow these steps:

  1. Select First Person from the templates section...