Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Content Browser

We briefly talked about Content Browser when we were discussing the Editor's user interface in the previous chapter. Let's talk about it a bit more. The Content Browser is where all of your assets of a project are stored and displayed. These assets include Meshes, Textures, Materials, Skeletal Meshes, Blueprints, Map Files, Audio files, and so on.

In the preceding screenshot, you can see different folders, all named, based on what is contained within each of them. It is considered a good practice, and also prevents confusion later on if your project has a lot of assets, that you organize your assets based on their type.

Migrating and importing assets

When creating a game, the main thing you need are assets, as without them your game would just be a blank map. You would want to import the assets you created for the game in your Project. For that, you need to import them first to your project file before you can use them. Currently, UE4 accepts the following assets:

  • Texture files...