Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Placing actors

Once you have all of your assets in your Content Browser, the next step is to place them in your game. We are going to use the cube mesh in the Content Browser to create objects in our game, such as the key cube, the AI-controlled object, the doors, and so on.

First, let's make the door that opens when you place the key cube on the pedestal. Simply drag the TemplateCube_Rounded static mesh from Content Browser and place it in the hole where the door is supposed to go. Set its dimensions using the scale tool, so that it perfectly fits.

To make things easier and convenient, you can change the name of the cube to Door01 in the Details panel. For the rest of the door, since the dimensions of the hole were the same, you can simply duplicate this actor and place the copies. Finally, since these will be moving and will not be stationary in the game, set its mobility type to Movable.


Use different perspectives to set the dimensions and to align the door with the hole.

Next, let's place...