Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Chapter 4. Using Actors, Classes, and Volumes

We have our environment set up with all of the essential actors and objects placed. There are other equally, if not more, important types of objects (or actors), without which the game would not be complete. These are Visual and Basic classes and Volumes, which are actors with special properties. Some are vital to the game, while some add special features. In this chapter, we will be looking at some of these volumes and classes and how they affect the game. We will cover the following topics:

  • Basic classes

  • Visual Effects

  • Volumes

  • All Classes