Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basic classes


We will kick off with an introduction to basic classes. These can be accessed in the Modes panel under the Basic section.

This contains the most basic classes that are essential to every almost all games, regardless of their type or genre. Let us go over them:

  • Empty Actor: An Actor is any object that is placed in the game world. All objects, lights, cameras, volumes, and so on are actors. An empty actor is an empty entity that you can place in your level. It does not have any inherent properties.

  • Empty Character: An Empty Character does not have a mesh or any animations—just a collision capsule.

  • Empty Pawn: A Pawn is an actor that can be possessed (in other words, controlled) by a player or the AI. The game's characters, all of the enemies, allies, and NPCs in the game are all pawns.

  • Player Start: As the name suggests, Player Start is where the player spawns when playing the game. If there is no Player Start actor in the level, the player will spawn at the origin of the world...