Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

All Classes


Lastly, we have the All Classes section, in which all of the classes and volumes we have discussed so far are listed. Additionally, there are certain actors that are not displayed in the previous three sections and are only accessible via the All Classes section.

There are many such actors, some of which are beyond the scope of this guide. We will only talk about some of the actors that are in the All Classes section:

  • Ambient Sound Actor: This is an actor that you can use to play audio or sound effects in your game. It also emulates real-world sounds, in that the closer you are to the source, the louder the sound will get, and conversely, the further you are from the source, the fainter it will get.

  • Camera: A Camera actor is one through which you see the virtual world. By default, your character class already has a camera, but if you want to import your own character, a Camera actor is an essential component. It is also used in cutscenes, and so on.

  • Default Pawn: A Default Pawn...