Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

The Unreal Matinee user interface

Anyone who has used Matinee in Unreal Development Kit (UDK) will find that the layout and the user interface are quite similar.

The tab and menu bar

Just as in a web browser, in the tab bar, you can see how many windows are currently open, swap between them, rearrange them, and close any one of them.

Below that is the menu bar, containing the following actions and functions:

  • File: From here, you have the option to either import sequences from FBX files (since FBX files, along with the mesh, also store the animation of the object, importing it will import the animation sequence of that FBX file to Matinee), export an animation sequence, save a sequence, and so on

  • Edit: With this tab, you can undo or redo previous actions, add or remove key frames, edit sections, and so on

  • Playback: This gives you the options to play, pause, stop, loop, and reverse your animation sequence

  • View: Here, you can set what you wish to view, enable grid snapping, fit the entire sequence...