Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Animating the door

Now that you are acquainted with Unreal Matinee and its user interface, we can go ahead and add a few animations to our game. This includes animations for the doors opening, a small cutscene in the first room, and drawing a bridge for the AI character.

Room 1

It is now time to actually use Matinee in our game. Select the Matinee actor near the door in the first room and click on Open Matinee in the Details panel. Once opened, the first step is to add a group. Before making a group, be sure that the actor or actors you want to animate are selected in the Editor Viewport; otherwise, the group will not have any actor reference in it, and you will get an error saying Nothing to keyframe, or Selected object cant be keyframed on this type of track.

Click on the door to select it, right-click on the Track list in the Tracks panel, and select Add New Empty Group. When asked to name the group, name it Door and press Enter. The door will be attached to this group. This will create...