Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Chapter 7. Finishing, Packaging, and Publishing the Game

In the last few chapters, we have been building a game bit by bit. We started by building the world using BSP brushes, adding lights and static meshes, creating materials, and applying them to the meshes. We then added the various classes and volumes that were required in order to develop the game and to enhance gameplay. After adding all of the actors, we went on to script our game using Blueprints, Level Blueprints, and Blueprint Classes. Finally, we made use of Matinee to create cut-scenes and animations.

We now have a functioning game. The next step is finalizing the game, packaging it into an .apk file, and publishing it to the Google Play Store.