Book Image

Learning Unreal Engine Android Game Development

By : Nitish Misra
Book Image

Learning Unreal Engine Android Game Development

By: Nitish Misra

Overview of this book

<p>Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!</p> <p>Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.</p> <p>In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.</p>
Table of Contents (15 chapters)
Learning Unreal Engine Android Game Development
About the Author
About the Reviewers

Adding the main menu using Unreal Motion Graphics

If you have played any sort of game, you will find that all of them have a main menu. Let's add one to our game as well. Our main menu will be fairly simple. We will have the name of the game in the center. The game will load when the player taps below the name. The game's menus, UI, heads-up display (HUD), and so on—along with their functionalities—can be easily created using Unreal Motion Graphics (UMG). UMG is an easy-to-use tool with a simple and intuitive editor, which you can quickly learn to make your game's menus and such.